We all known one of the things that it's most
criticized as a flaw from Final Fantasy XIII is the linearity and the
lack of towns. This was a result of the move to next-gen, that made
hard for the team to do a less linear game or to include bigger towns,
because of the amount of HD graphics they would have to add.
According
to Yoshinori Kitase, producer of the game, that's the exact same reason
of why an eventual remake of Final Fantasy VII would be very difficult
to do for the PS3. If you remember the game, it had a lot of towns,
each unique in its own, and they would struggle to develop it because
they'd need to basically redo the game in the same way, only now with
better graphics.
“This issue is related to whether a Final
Fantasy 7 remake will happen or not. It is very hard to make games on
PlayStation 3 in the same style as the games in that era had. Making
graphics will take enormous time.”
北濑说在PS3上重制的困难主要原因是因为画面高清化将占据太多的时间,因为FF7有大量的城镇需要高清化。

from: http://news.vgchartz.com/news.php?id=6882
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